Frontier auctions
The map only grows at the edge, so expansion is always contested instead of passively revealed.
Sprawl is a multiplayer strategy economy built around frontier expansion, self-priced land, recurring tax pressure, and resource discovery. The point is not just to own territory — it’s to hold a position the market can’t easily punish.
The map only grows at the edge, so expansion is always contested instead of passively revealed.
Every tile has a self-assessed value. Price too high and taxes eat you. Price too low and somebody can take it.
Taxes and progression run through resource baskets, forcing local trade and strategic specialization.
The map is supposed to feel alive because ownership always comes with judgment calls: how much the tile is worth, what it costs to keep, which resources it needs, and whether your neighbors can punish you faster than you can compound.