Documentation
Sprawl (Game Spec)
Game concept, scope, and the high-level loop.
Sprawl — High-Level Design
Sprawl is a blockchain strategy game built around contested expansion, resource economies, and continuous taxes.
At a glance:
- Hex map with unique, algorithmic tile seeds
- Land sold continuously through auctions on map edges
- Every tile has taxes and yields
- Users mine and discover resources by submitting PoW-like proofs
- Neighbourhood-based taxes create local trade loops
- Optional military layers create tactical conflict
The key design direction is that gameplay remains mostly economic and networked, with military as a meaningful but optional amplifier.
Core loop
- Buy or bid for frontier tiles.
- Set self-assessed tile value.
- Pay recurring taxes in valid resource sets.
- Discover resources on tiles.
- Trade resources in an open economy.
- Grow outward with new land and better position.
What we are not trying to ship first
- Complex probabilistic combat
- Hard strategic bottlenecks that punish newcomers
- Huge unit trees before core economy is stable
This spec document is deliberately practical and implementation-ready.