Documentation
Implementation Roadmap
Phased release sequence for moving from playable economics to expanded warfare.
Implementation Roadmap
Phase 1 — Economic Core
- Map + frontier auctions
- Tile ownership model + Harberger self-assessment
- Tax basket + resource-based payment
- Resource discovery with rarity assignment
- Distribution of auction revenue to owners
Phase 2 — Social & Strategic Depth
- Local tax mix influence from neighbors
- Neutral/protected zones for newcomers
- Manual market UI and order books
- Basic resource routing tools
Phase 3 — Deterministic Military
- one army per tile
- movement + cooldowns
- deterministic combat scoring
- simple subversion/scrape behavior (partial effects first)
Phase 4 — Hardening and Balance
- anti-grief controls
- anti-monopoly throttles
- governance parameters
- analytics and economic dashboards
Open questions
- exact combat action model (conquer, hold, raid)
- token standards and tax settlement currency mix
- final tax rate function and anti-correlation controls
- launch incentives and onboarding caps