Documentation

Implementation Roadmap

Phased release sequence for moving from playable economics to expanded warfare.

Section #70Updated 29/04/2026

Implementation Roadmap

Phase 1 — Economic Core

  1. Map + frontier auctions
  2. Tile ownership model + Harberger self-assessment
  3. Tax basket + resource-based payment
  4. Resource discovery with rarity assignment
  5. Distribution of auction revenue to owners

Phase 2 — Social & Strategic Depth

  1. Local tax mix influence from neighbors
  2. Neutral/protected zones for newcomers
  3. Manual market UI and order books
  4. Basic resource routing tools

Phase 3 — Deterministic Military

  1. one army per tile
  2. movement + cooldowns
  3. deterministic combat scoring
  4. simple subversion/scrape behavior (partial effects first)

Phase 4 — Hardening and Balance

  1. anti-grief controls
  2. anti-monopoly throttles
  3. governance parameters
  4. analytics and economic dashboards

Open questions

  • exact combat action model (conquer, hold, raid)
  • token standards and tax settlement currency mix
  • final tax rate function and anti-correlation controls
  • launch incentives and onboarding caps